Hwoarang Combos and Tech
1. Combos
R3L3 = RFF f+3 LFS b+3
1.1. df2/b3
Also works for CH d4,4 RFS b3 BT RFF 3, CH WS2, low parry
df+2 f+4 RFS b+3 f,f+4 RFF 3,4 RFS b+4 S! (3~4_d/f+3,4_u/f+3+4_WR3_124 RFS b+4_R3L3)
df+2 f,f+4 RFF 3,4 RFS b+4 S! RFF f+3 LFS u/f+3,4,3
1.1.1. Off axis
df2 f2 RFF 3,4 RFS b+4 S! RFF f+3 LFS uf+3,4,3
df2 f4 RFS b4 S! uf2 b3
df2 24f RFS 24f RFS b4 S! df3f LFS 3f LFS db4
1.2. u3+4
u3+4 f+2 f+3 3,4 b+4 S! RFF f+3 LFS uf+3,4,3
u+3+4 ff4 RFF 3,4 RFS b+4 S! RFF f+3 LFS uf+3,4,3
u+3+4 db+4~b RFS b+3 FF4 RFF3,4 RFS b+4 S! R3L3
1.3. uf3,4
uf3,4 1 FF4 RFF 3,4 RFS B4 S! RFF F3 LFS uf3+4
uf3,4 1 f+4 RFS b4 S! RFF f+3 LFS 3f uf3+4
1.4. JFSR
RFF 3~4 S! RFF F+3 LFS+2 RFF F+3 LFS UF+343
RFF 3~4 S! u+3 f+3 1 dash 1,2,3 uf+3+4
1.5. RFF 3~4
S! u+3 LFS 2 RFF f+3 LFS UF+3+4 df3+4
S! ff4 3,4 f3,4
S! ff4 RFF 3 23 LFS 3f LFS 3f LFS uf3+4
1.6. ub3,3
UB3,3 S! LFS df3~f LFS 2 RFF f+3 LFS uf3+4 4,3~f LFS uf3+4
UB3,3 S! LFS df3~f SSR LFS 2 RFF f+3 LFS 2 dash RFF 3,4 RFS b4
UB3,3 S! LFS df3~f LFS 2 RFF f+3 LFS uf3+4 4,3~f LFS uf3+4
UB3,3 S! LFS df3~f LFS f+4 RFF 3,4 LFS f43
UB3,3 S! LFS df3~f LFS f+4 RFF 3,4 3+4 LFS 3f 3f uf3+4 (57)
UB3,3 S! LFS df3~f d LFS 2 RFS f+3 LFS 3f 3f uf3+4 (58)
UB3,3 S! LFS df3~f LFS f+4 RFF 3 23 LFS 3f 3f uf3+4 (54)
1.7. RFF f4~4, BT LFF 4
RFF f4~4 RFF 3~4 RFF f+3 LFS 2 RFF f+3 LFS u/f+3,4,3
RFF f4~4 f3 3+4 RFS b3 FF4 RFF3,4 RFS b4 S! 3~4
1.8. RFS uf4
RFS uf4 RFF 4f RFS b+3 f,f+4 RFF 3,4 RFS b+4 S! (3~4_d/f+3,4_u/f+3+4_WR3_124 RFS b+4_R3L3)
RFS uf4 f3 3+4 RFS b3 FF4 RFF3,4 RFS b4 S! 3~4
1.9. CH f1+2
CH f1+2 ff4 3,4 b4 s! RFF f+3 uf3,4,3
CH f1+2 f3 LFS 3,4 b4 S! LFF f3 LFS 3f LFS db4 ssr b3 (?)
1.10. CH b4
CH b+4 SSR f,f+4 RFF 3,4 RFS b+4 S! RFF f+3 LFS uf+3,4,3
CH b+4 SSR f+2 RFF 3,4 RFS b+4 S! RFF f+f LFS 3f LFS f3
1.11. CH RFS DF4
CH RFS DF4 F2 RFF3,4 RFS b4 S! RFF f3 uf3,4,3
CH RFS DF4 DB4 RFS B3 FF4 RFF3,4 RFS B4 S! 3~4 = 68 DMG
1.12. CH LFS f3
CH LFS F3 LFS DB4 RFF DB3,3 S! RFF F3 LFS 1 Dash 123 LFS B3
CH LFS F3 DF3,F LFS 2 RFF F3 LFS 2 Dash RFF 3,4 RFS B4 S! RFF F3 LFS B3 78 DMG
CH LFS F+3, (DELAY) rff B+3 s! DASH RFF 3~4, 2,3 UF+3+4 DF+3+4 DAMAGE
CH LFS F3 3+4 RFS 2 (Whiffs on purpose) RFF 3,4 RFS B4 S! RFF F3 LFS UF3,4,3 71 DMG
1.13. CH LFS B4
CH LFS b4 SSR F2 RFF f3 LFS 2 RFF 3,4 RFS b4 S! RFF f3 LFS B3 76
CH LFS B4 RFF 3,4 RFS B4 S! RFF F3 LFS 3F 3F F3 69
1.14. CH SS4
CH SS4 RFF 3,4 RFS B4 S! RFF F3 LFS 3f LFS 3f LFS f3
CH SS4 RFF 3,4 RFS B4 S! df3~f LFS 1 dash 123 uf3+4
CH SS4 db4,f 2,4f RFS B4 S! RFF F3 LFS 3f LFS uf3+4
1.15. CH RFF4,4
CH RFF 4,4 FF4 RFF 3 (1)23 LFS 1 dash 123 LFS b3
CH RFF 4,4 RFF 3 23 LFS 3f LFS 3f LFS b3
1.16. Slide punish/CH FDFA 3
WS4 1 FF4 RFF 3,4 RFS b+4 S! RFF f+3 LFS b+3
CC db4,4 S! FF+4 RFF 3,4 RFS b+4
CC db4~f 1
1.17. Backturn
334 RFS 2 RFF f3 LFS b3 S! u+3+4 b3
1.18. RD
uf3,4,3+4 f4 RFS b4 S! RFF f3 LFS uf343
1.19. Wall
W! RFF f+3 LFS f+3 LFS 3 f+4
W! df+1 db+2 ws4,4 (rff 3 hits all options but quick getup after)
W! RFF 3~4 in rage d3+4,4 SS3,3 < LFS 3f4
W! SS3,3 LFS 3f LFS 3f4 (ss33 needs to hit low)
W! RFF F+3 1 ws44 (oki)
W! f+4 RFS 2 RFF f+3 LFS f+3 (LFS pressure)
W! 4f4 RFF f3 LFS f+3 LFS 3,f+4 (high splat)
W! u3 LFS 3f LFS 3,f+4 BB!
W! f+4 RFS 2 RFF f+3 LFS 3,f+4 BB!
W! F+3 L
CH LFS F+3 LFS UF+4 W! 4F+4 RFF F+3 LFS F+3 LFS 3F+4
1.20. CH f1+2 at the wall
db3+4 for the memes
ssl db4,4 W! d3,4 B3
1.21. CD3
CD3 WB! LFS f4,3 W!
2. Tech
2.1. Wall combo mixup
2.2. MDJ off axis f1+2
f1+2 CS! d34 RFS b4 S! RFF f3 LFS 3f LFS db4
2.3. B4 catch
CH B4 u3 3f db4 rff 4~4 relaunches backturned
2.4. RFF df3 at the wall
ss b3 relaunches
2.5. S! Jump Over
- BT RFF 4 hits grounded and launches people holding back
- Tech rolls have to eat a bt mixup
2.6. BT u2
Just do it
3. Notes
3.1. Matchups
3.1.1. Geese
LFF f3 beats b3 and 2 f1 qcb2,(3,4)
3.1.2. Jack
df2 evades the followup of the jack df1 string
3.1.3. Marduk
df2 avoids jabs
3.1.4. Negan
LFF f3 is an option select for the jab strings
3.1.5. 2D
d34 RFS 4 beats ex dp
3.2. Throw game
QCB+3 [1 break] 2+4~b [2 break] (f+2+3_LFS 2+3) [1+2 break] d/b+1+3 [1+2 break] RFF (1+3_2+4) [1+2 break]
From BT: 2+4~b [2 break] 1+3~f [1+2 break]
1+3 = -3 2+4 = -6 F2+3 = 0 DB1+3 = -6 QCB 3 = -2 B2+4 = -2 RFF 1+3 / 2+4 = -6
3.3. Fox Step
3.4. WR3 shortcut
f3+4,f,f+3
3.5. Wall conversion options
RFF 3f4 W! RFF f3 …
if splat high in rff do backlash into staple, lff do ff4 into staple
3.6. Stance Switch
LFS -> RFS is 15 frames RFS -> LFS is 17 frames LFF -> RFF is 10 frames RFF -> LFF is 16 frames
3.7. Alternate JFSR input
fnddf:1+4 is better because it misinputs into d1